Readings on Visual Effects, Animation & Film Making

Bill Buxton
 
 

Introduction

The following is an incomplete annotated reading list of books on visual effects, animation and film making that I have found useful, and recommend for the bookshelf of anyone in our business. I have all of the books mentioned. But just be aware in reading my comments that my expertise is limited in many of these areas (hence my need to read), nor is my opinion the only valid one.

I welcome suggestions for further reading. (I always want to learn more about this.)
 
 

Film, Animation & VFX:

Box, Harry C. (1997). Set Lighting Technician's Handbook (second edition). Boston: Focal Press. ISBN 0-240-80257-8.
This is sort of the Bible for anyone wanting to understand the basics of lighting for film. It is not about how to light; rather, it is about the technology and logistics of lighting. Hence, it is a good introduction to the vocabulary, etc.
Braun, Marta (1994). Picturing Time : The Work of Etienne-Jules Marey (1830-1904). Chicago: University of Chicago Press.
This might be the best book that I have read in 5 years. It is a great piece of scholarship that reads like an adventure novel. Marey was a brilliant researcher who deserves to be much better known. He made important contributions to the fields of cinemaphotography, medicine, kinesiology, the study of work, and photography. He made what is arguably the first motion capture system, and was an important influence on painters such as Duchamp and Degas. This is a must read for anyone interested in animation, film, or human factors.
Brouwer, Alexandra, Lee Wright, Thomas (1991). Working in Hollywood, Reissue Edition . NY: Avon Books. ISBN: 0380715007
An essential read for anyone wants to understand who does what in the film industry. Essentially, for every credit at the start and end of a film, they interview someone in that position and they relate what they do, how they got there, where it leads to, etc.

While apparently out of print, I have seen this book frequently in bookshops.

Lumet, Sidney (1996). Making Movies, Vintage Books. ISBN: 0679756604
Sidney Lumet is a director. What he does here is walk you through the process of making a movie, from preproduction, through principal photography, post, and then opening. It is a simple read, and very informative.
Katz, Steven (1991). Film Directing Shot by Shot: Visualizing from Concept to Screen. Studio City, CA: Michael Wiese Productions. ISBN 0-941188-10-8
This is one of my favorite books. It is an excellent description of the panning process that takes place in preproduction. Very good discussion of storyboarding and other previsualization techniques that enable complex shots to be executed efficiently in production.
McAlister, Michael J. (1993). The Language of Visual Effects, Los Angeles: Lone Eagle Publishing Company. ISBN: 0943728479
This is an excellent little dictionary that gives a clear definition of most of the jargon that you will encounter in dealing with VFX. Absolutely trying to chase down.

Though not officially "out of print," this item is "out of stock indefinitely" at the publisher. If you would like to purchase this item, we recommend that you occasionally check this page to see if it's been reprinted.

Ohanian, T.A. & Phillips, M.E. (1996). Digital Filmmaking: The Changing Art and Craft of Making Motion Pictures. Boston: Focal Press. ISBN 0-240-80219-5
This is a somewhat uneven book. The flow and continuity is not great, but it has some great information. It has an excellent discussion of the telecine process, and has some great flowcharts mapping out the entire production process. There is a little too much content of the "non-linear editing is great" testimonial type, but a very good book to have nevertheless.
Preston, Ward (1994). What an Art Director Does: An Introduction to Motion Picture Production Design. Los Angeles: Silman-James. ISBN: 1879505185
This is a nice introduction to the whole issue of production design, art direction, set design, set decoration, props, etc. As well, it does a good job of showing how this work ties in to the larger context of the production. Good examples.