Technology Briefs
Introduction
This is a new page on which I plan to provide
access to various pages that I have produced, or intend to produce, that
focus on particular technologies. There is little rhyme or reason as to
what I chose to include, other than what interests me, what I am curious
about, or things having something to do with interaction or computer graphics.
Initially the page is rather sparce, but
now that the hook is here, I will start to hang things on it.
As with all of my other pages, I welcome
suggestions, corrections, additions, etc. Think of these pages as
open source.
This is a page which
provides a directory to every supplier of input technology that I am aware
of. It is categorized by device type, such as joysticks, mice, touch
pads, etc.. It includes links to on-line resources from the various suppliers,
as well as a very brief summary of their products.
These are an interesting, emerging class of
system. They are generally portable, which incorporate a projector
of some type, typically a laser projector, with some type of vision technology,
such that it's field of view of the vision system is registered with the
projection surface. Furthermore, the surface onto which one projects
(and which the system "sees") is not fixed. The systems are mobile,
thereby enabling arbitrary surfaces be used for display and interaction.
This is a directory of companies active in,
and related to, 3D computer graphics. I have organized them according
to categories that seemed to make sense to me in terms of mapping out the
landscape, and in finding companies according to a particular need.
This dirctory is not, and could not, be complete. I have done my
best to start it off. However, view it as open source. Feel
free to send me updates and to make suggestions.
Computers are increasingly being used as communications
devices and to support collaboration. With this have come a range
of produts. The problem for many is to sort them out in any meaningful
way. The good news is that there is a large body of research on which
we can draw. This is a very quick overview of some of the
key issues.