Note: To play any of the
videos, just click on the associated thumbnail. I am in the process
of uploading full-resolution copies of these videos onto YouTube. If the
video that you want to play is still in low-res Flash, contact
me and I will attempt to upload it ASAP. For your information, all of the
videos that I have uploaded onto YouTube appear in the channel:
wasbuxton.
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An Informal Study of Selection-Positioning
Tasks
(13 min. 17 sec.)
University of Toronto
1982 |
A large part of my work has to
do with compound rather than individual atomic tasks. This is an
early example, which compares a number of different approaches to articuluating
selection/positioning tasks. The study forshadows our later interest
in marking menus, and grew out of our work on the SSSP
(especially the score editing tools). What is frightening about
this video is, on the one hand, how young I was, and on the other, how
little my message has changed. Sigh.
Ref:
Buxton, W., (1982).An
Informal Study of Selection-Positioning Tasks.
Proceedings of Graphics
Interface '82, 8th Conference of the Canadian Man-Computer Communications
Society, Toronto, May, 1982, 323-328 |
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"Etch" A Study in Marking-Based
Interaction
(4 min. 1 sec.)
University of Toronto
1983 |
The overall complexity of marking
based systems can be reduced if one can impose some underlying rules or
structure on the dialogues. This study illustrates one example of
attempting to do so, showing how a basic vocabulary can apply to different
types of data, such as text or graphics.
Ref:
Buxton, W., Fiume, E., Hill,
R., Lee, A. & Woo, C. (1983). Continuous Hand-Gesture
Driven Input. Proceedings of Graphics Interface '83, 9th Conference
of the Canadian Man-Computer Communications Society, Edmonton, May 1983,
191-195. |
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Menulay - A UIMS for
Rapidly Sketching, Prototyping and Implementing User Interfaces
(3 min. 51 sec.)
University of Toronto
1983 |
Menulay was an early user interface
management system (UIMS). As the video shows, it was done at a time
when calligraphic, rather than raster scan displays were common (although
it did handle both). As is shown, it enabled the user to rapidly
create rich media interfaces.
Ref:
Buxton, W., Lamb, M. R., Sherman,
D. & Smith, K. C. (1983).Towards a Comprehensive
User Interface Management System. Computer Graphics 17(3). 35-42. |
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Issues & Techniques in Touch-Sensitive
Tablet Input
(9 min. 7 sec.)
University of Toronto
1985 |
An overview of considerations and techniques
in the use of touch tablets is presented.
This includes identifying a few key attributes of touch tablets that make them
attractive, compared to mice and trackballs, for example, in certain situations.
Touch tablets of different form-factors are considered, including integrated
into a PDA. Likewise, there is a demonstration of how a single tablet can
be partitioned into a (limited) number of virtual devices, and still be used
eye-free. The tape concludes with a brief introduction of the multi-touch
tablet presented more fully in the next video, below.
Ref:
Buxton, W., Hill, R.
& Rowley, P. (1985). Issues and techniques in
touch-sensitive tablet input, Computer Graphics, 19(3),
Proceedings of SIGGRAPH'85, 215-223.. |
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A Multi-Point Touch Sensitive
Tablet
(3 min. 8 sec.)
University of Toronto
1985 |
I have always been interested in the potential
of touch tablets. What always seemed a shame is how few supported
pressure, or any way of sensing the the degree of touch, or had the capability
to sense more than one point of contact at a time. This is a prototype
tablet that did both..
Ref:
Lee, S., Buxton, W. & Smith,
K.C. (1985). A Multi-Touch Three Dimensional
Touch-Sensitive Tablet. Proceedings of the 1985 Conference on Human
Factors in Computer Systems, CHI '85, San Francisco, April, 1985, 21-26. |
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A Study in Two-Handed Input
(4 min. 56 sec.)
University of Toronto
1986 |
This is the first experimental work that
I participated in. This study was my first formal work in bimanual
input, although two-handed input was something that I had done in practice
from the start. However, this paper established this as an important
theme in my research career.
Ref:
Buxton, W. & Myers, B.
(1986). A study in two-handed
input. Proceedings of CHI '86, 321-326. |
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Templates on Touch Tablets
to Support Virtual Devices
(1 min. 55 sec.)
University of Toronto
1990 |
One of the main reasons that touch
tablets interested me was that you didn't have any mechanical intermediary
between your hand and the tablet. Hence you could use multple hands
and/or fingers, and carve up the space into multiple virtual devices, much
like the window manager on a display.
Ref:
Brown, E., Buxton, W. &
Murtagh, K. (1990). Windows on tablets as
a means of achieving virtual input devices. In D. Diaper et al. (Eds),
Human-Computer
Interaction - INTERACT '90. Amsterdam: Elsevier Science Publishers
B.V. (North-Holland), 675-681.
Buxton,
W. (1994). Combined keyboard
/ touch tablet input device, Xerox Disclosure Journal, 19(2),
109-111. |
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Gedit
(2 min. 5 sec.)
University of Toronto
1991 |
This is a video showing some of the very
early work on "marking menus." This clip does not demonstrate everything
in the paper, but gives the flavour of some of the relevant issues.
Ref:
Kurtenbach, G. & Buxton,
W. (1991). GEdit:
a testbed for editing by contiguous gesture. SIGCHI Bulletin, 23(2),
22 - 26.
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MATE
(3 min. 54 sec.)
University of Toronto
1993 |
MATE was a prototype that investigated the
design of a tool to support the life-cycle of a document after it had been
written, but before completion, i.e., annotaion, correction, editing, etc.
It supported collaboration and was especially considering the use of pen-based
interfaces. It has perhaps even more relevance now than when it was
originally done..
Ref:
Hardock, G., Kurtenbach, G.,
and Buxton, W. (1993). A Marking Based Interface for
Collaborative Writing. Proccedings of UIST'93., 259-266. |
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Toolglass & Magic Lenses
(10 min. 12 sec.)
Xerox PARC
1993 |
Toolglass and Magig Lenses represent
a new paradigm for two-handed input that is based on how we undertake bimanual
asymetric tasks in the everyday world. The technique exploits everyday
skills, increases the power of expression, yet can also build on existing
GUI designs, thereby not requiring a whole new design.
Ref:
Bier, E. A., Stone, M., Pier,
K., Buxton, W. & DeRose. T. (1993). Toolglass
and magic lenses: the see-through interfaceProceedings of SIGGRAPH
'93, 73-80.
Bier, E., Stone, M., Fishkin,
K., Buxton, W. & Baudel, T. (1994).A taxonomy
of see-through tools.Proceedings of CHI '94, 358-364. |
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The Chameleon: Spatially-Aware
Palmtop Computers
(5 min. 5 sec.)
University of Toronto
1993 |
This video demonstrates an early prototype of a hand-held
digital device where one navigates through the information displayed in a manner
somewhat analogous to how one looks at the world through a camera's viewfinder:
one pans left/right & up/down to change the firection of view, and moves in to
get a close-up and out to get an overview. In order to avoid arm fatigue, or
uncomfortable positions, or always moving images, a "clutch" button is included
so that one can engage or disengage the navigation. Effectively, this enables
one to reset the origin of the coordinate space.
Ref:
Fitzmaurice, George W. (1993).
Situated information spaces and spatially aware
palmtop computers. Communications of the ACM, 36(7), 38-49.
Fitzmaurice, George, Zhai, Shumin & Chignell, Mark (1993).
Virtual reality for palmtop
computers. ACM Transactions on Information Systems, 11(3), 197-218.
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Graspable User Interface
(3 min. 34 sec.)
University of Toronto
1997 |
This video introduces the notion
of what we call "graspable" user interfaces. These have also been
called "props based" or "tangible" UIs. It is a style of UI in which
key components are manifest in graspable physical props whose physical
form relates to their function.
Ref:
Fitzmaurice, G.W., Ishii, H. & Buxton, W. (1995).
Bricks: Laying the Foundations for Graspable User Interfaces Proceedings of
CHI'95, 442-449. Fitzmaurice, G., & Buxton,
W. (1997). An Empirical
Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed
input. Proceedings of the ACM Conference on Human Factors in Computing
Systems (CHI'97).New York: ACM, 43-50.
Related work: [1] |
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